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Fallout 3 simulation abandoned house code
Fallout 3 simulation abandoned house code






fallout 3 simulation abandoned house code

There's no danger, but the darkness and listening to the history of the residents there is disturbing.

  • Even if you have the Ghoul Mask on, which makes all the Feral Ghouls friendly to you, that place is still creepy.
  • Too bad if you're concentrating on stalking the ghouls, you can completely miss the scares. A door suddenly flinging open right in front of you. Turning around to see that the doors behind you have shut.
  • A lot of the Dunwich horror ( heh) is nice and subtle.
  • By this point in the game you've already seen every kind of Ghoul in every possible situation, yet this area will creep the hell out of you.
  • If it wasn't obvious already, you can pretty much conclude that the book you're looking for is the friggin' Necronomicon.

    fallout 3 simulation abandoned house code

    Once you cross the threshold of the doorway into the cave with the obelisk, you can actually hear a creepy, disembodied voice chanting "Alhazred" repeatedly.

  • When you find Jamie, he and a number of other mad ghouls are worshipping the obelisk in the building's basement.
  • The final log contains mostly rambling by a fully insane, ghoulified Jaime-and repeated mentions of the name "Alhazred".

    fallout 3 simulation abandoned house code

    As you proceed through the building, you find numerous audio logs created by Jamie (the aforementioned "man turned mad ghoul") documenting his transformation and Sanity Slippage.

  • Feral ghouls, hallucinations, doors that close/open on their own, the tale of a man turning into a mad ghoul and a really creepy altar in the basement.
  • The name alone should be a tip off that this is not a good place-it's borrowed straight out of a story by H.








    Fallout 3 simulation abandoned house code